Stellarium 0.12.3
StelQGLGLSLShader Member List

This is the complete list of members for StelQGLGLSLShader, including all inherited members.

addFragmentShader(const QString &source)StelQGLGLSLShadervirtual
addVertexShader(const QString &source)StelQGLGLSLShadervirtual
addVertexShader(const QString &name, const QString &source)StelQGLGLSLShadervirtual
aggregatedLogStelQGLGLSLShaderprotected
bind()StelQGLGLSLShadervirtual
boundStelQGLGLSLShaderprotected
build()StelQGLGLSLShadervirtual
clearUniforms()StelQGLGLSLShaderinline
defaultFragmentShadersStelQGLGLSLShaderprotected
defaultVertexShadersStelQGLGLSLShaderprotected
disableVertexShader(const QString &name)StelQGLGLSLShaderinlinevirtual
enableVertexShader(const QString &name)StelQGLGLSLShaderinlinevirtual
getProgram()StelQGLGLSLShaderinline
hasVertexShader(const QString &name) const StelQGLGLSLShaderinlinevirtual
internalStelQGLGLSLShaderprotected
log() const StelQGLGLSLShaderinlinevirtual
namedVertexShadersStelQGLGLSLShaderprotected
popUniformStorage()StelQGLGLSLShaderinline
programStelQGLGLSLShaderprotected
programCacheStelQGLGLSLShaderprotected
pushUniformStorage()StelQGLGLSLShaderinline
release()StelQGLGLSLShadervirtual
rendererStelQGLGLSLShaderprotected
setUniformValue(const char *const name, T value)StelGLSLShaderinline
setUniformValue_(const char *const name, const float value)StelQGLGLSLShaderinlineprotectedvirtual
setUniformValue_(const char *const name, const Vec2f value)StelQGLGLSLShaderinlineprotectedvirtual
setUniformValue_(const char *const name, const Vec3f &value)StelQGLGLSLShaderinlineprotectedvirtual
setUniformValue_(const char *const name, const Vec4f &value)StelQGLGLSLShaderinlineprotectedvirtual
setUniformValue_(const char *const name, const Mat4f &m)StelQGLGLSLShaderinlineprotectedvirtual
setUniformValue_(const char *const name, const bool value)StelQGLGLSLShaderinlineprotectedvirtual
setUniformValue_(const char *const name, const int value)StelQGLGLSLShaderinlineprotectedvirtual
StelGLSLShader::setUniformValue_(const char *const name, T value)StelGLSLShaderinlineprotected
setUniformValue_helper(const char *const name, const enum UniformType kind) (defined in StelQGLGLSLShader)StelQGLGLSLShaderinlineprotected
stateStelQGLGLSLShaderprotected
StelQGLGLSLShader(class StelQGL2Renderer *renderer, bool internal)StelQGLGLSLShader
uniformCountStelQGLGLSLShaderprotected
uniformCountStackStelQGLGLSLShaderprotected
uniformNamesStelQGLGLSLShaderprotected
uniformStorageStelQGLGLSLShaderprotected
uniformStorageStackSizeStelQGLGLSLShaderprotected
uniformStorageUsedStelQGLGLSLShaderprotected
uniformStorageUsedStackStelQGLGLSLShaderprotected
uniformTypesStelQGLGLSLShaderprotected
unlock()StelQGLGLSLShaderinlinevirtual
uploadUniforms()StelQGLGLSLShaderinline
useUnprojectedPosition() const StelQGLGLSLShaderinline
useUnprojectedPosition_StelQGLGLSLShaderprotected
useUnprojectedPositionAttribute()StelQGLGLSLShaderinlinevirtual
~StelGLSLShader()StelGLSLShaderinlinevirtual
~StelQGLGLSLShader() (defined in StelQGLGLSLShader)StelQGLGLSLShaderinlinevirtual