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core
renderer
StelTextureParams.hpp
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/*
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* Stellarium
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* Copyright (C) 2012 Ferdinand Majerech
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
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*/
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#ifndef _STELTEXTUREPARAMS_HPP_
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#define _STELTEXTUREPARAMS_HPP_
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enum
TextureFiltering
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{
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TextureFiltering_Nearest,
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TextureFiltering_Linear
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};
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enum
TextureWrap
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{
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TextureWrap_Repeat,
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TextureWrap_ClampToEdge
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};
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struct
TextureParams
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{
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TextureParams
()
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:
autoGenerateMipmaps
(false)
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,
filteringMode
(TextureFiltering_Linear)
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,
wrapMode
(TextureWrap_ClampToEdge)
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{
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}
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TextureParams
&
generateMipmaps
()
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{
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autoGenerateMipmaps
=
true
;
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return
*
this
;
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}
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TextureParams
&
filtering
(
const
TextureFiltering
filtering
)
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{
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this->
filteringMode
=
filtering
;
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return
*
this
;
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}
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TextureParams
&
wrap
(
const
TextureWrap
wrap
)
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{
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this->
wrapMode
=
wrap
;
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return
*
this
;
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}
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bool
autoGenerateMipmaps
;
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TextureFiltering
filteringMode
;
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TextureWrap
wrapMode
;
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};
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#endif // _STELTEXTUREPARAMS_HPP_
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