Stellarium 0.12.3
StelQGL2InterleavedArrayVertexBufferBackend.hpp
1 /*
2  * Stellarium
3  * Copyright (C) 2012 Ferdinand Majerech
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
18  */
19 
20 #ifndef _STELQGL2INTERLEAVEDARRAYVERTEXBUFFERBACKEND_HPP_
21 #define _STELQGL2INTERLEAVEDARRAYVERTEXBUFFERBACKEND_HPP_
22 
23 #include "StelGLUtilityFunctions.hpp"
24 #include "StelQGLInterleavedArrayVertexBufferBackend.hpp"
25 
32 {
34 friend class StelQGL2Renderer;
35 friend class TestStelVertexBuffer;
36 public:
48  void draw(class StelQGL2Renderer& renderer, const Mat4f& projectionMatrix,
49  class StelQGLIndexBuffer* indexBuffer, class StelQGLGLSLShader* shader);
50 
51 private:
57  (const PrimitiveType type, const QVector<StelVertexAttribute>& attributes);
58 };
59 
60 #endif // _STELQGL2INTERLEAVEDARRAYVERTEXBUFFERBACKEND_HPP_