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core
renderer
StelQGL1ArrayVertexBufferBackend.hpp
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/*
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* Stellarium
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* Copyright (C) 2012 Ferdinand Majerech
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
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*/
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#ifndef _STELQGL1ARRAYVERTEXBUFFERBACKEND_HPP_
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#define _STELQGL1ARRAYVERTEXBUFFERBACKEND_HPP_
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#include "StelGLUtilityFunctions.hpp"
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#include "StelQGLArrayVertexBufferBackend.hpp"
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class
StelQGL1ArrayVertexBufferBackend
:
public
StelQGLArrayVertexBufferBackend
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{
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friend
class
StelQGL1Renderer
;
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public
:
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void
draw
(
class
StelQGL1Renderer
& renderer,
const
Mat4f
& projectionMatrix,
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class
StelQGLIndexBuffer
* indexBuffer);
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private
:
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StelQGL1ArrayVertexBufferBackend
(
const
PrimitiveType type,
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const
QVector<StelVertexAttribute>&
attributes
);
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};
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#endif // _STELQGL1ARRAYVERTEXBUFFERBACKEND_HPP_
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