Stellarium 0.12.3
StelSkyDrawer Member List

This is the complete list of members for StelSkyDrawer, including all inherited members.

computeRCMag(float mag, float rcMag[2]) const StelSkyDrawer
drawPointSource(const Vec3f &win, const float rcMag[2], unsigned int bV)StelSkyDrawerinline
drawPointSource(const Vec3f &win, const float rcMag[2], const Vec3f &bcolor) (defined in StelSkyDrawer)StelSkyDrawer
drawSunCorona(StelProjectorP projector, const Vec3d &v, float radius, float alpha)StelSkyDrawer
getAbsoluteStarScale() const StelSkyDrawerinlineslot
getAtmospherePressure() const StelSkyDrawerinlineslot
getAtmosphereTemperature() const StelSkyDrawerinlineslot
getBig3dModelHaloRadius() const StelSkyDrawerinlineslot
getBortleScale() const StelSkyDrawerinlineslot
getCustomNebulaMagnitudeLimit() const StelSkyDrawerinlineslot
getCustomStarMagnitudeLimit() const StelSkyDrawerinlineslot
getDrawStarsAsPoints() const StelSkyDrawerinlineslot
getExtinction() const StelSkyDrawerinlineslot
getExtinctionCoefficient() const StelSkyDrawerinlineslot
getFlagHasAtmosphere() const StelSkyDrawerinlineslot
getFlagLuminanceAdaptation() const StelSkyDrawerinlineslot
getFlagNebulaMagnitudeLimit() const StelSkyDrawerinlineslot
getFlagStarMagnitudeLimit() const StelSkyDrawerinlineslot
getFlagTwinkle() const StelSkyDrawerinlineslot
getLimitLuminance() const StelSkyDrawerinlineslot
getLimitMagnitude() const StelSkyDrawerinlineslot
getRefraction() const StelSkyDrawerinlineslot
getRelativeStarScale() const StelSkyDrawerinlineslot
getTwinkleAmount() const StelSkyDrawerinlineslot
indexToBV(unsigned char bV)StelSkyDrawerinlinestatic
indexToColor(unsigned char bV)StelSkyDrawerinlinestatic
init()StelSkyDrawer
luminanceToSurfacebrightness(float lum)StelSkyDrawerstatic
pointSourceVisible(StelProjector *projector, const Vec3f &v, const float rcMag[2], bool checkInScreen, Vec3f &outWindowCoordinates)StelSkyDrawerinline
postDrawPointSource(StelProjectorP projector)StelSkyDrawer
postDrawSky3dModel(StelProjectorP projector, const Vec3d &v, float illuminatedArea, float mag, const Vec3f &color=Vec3f(1.f, 1.f, 1.f))StelSkyDrawer
preDraw()StelSkyDrawer
preDrawPointSource()StelSkyDrawer
reportLuminanceInFov(float lum, bool fastAdaptation=false)StelSkyDrawer
setAbsoluteStarScale(double b=1.0)StelSkyDrawerinlineslot
setAtmospherePressure(double mbar)StelSkyDrawerinlineslot
setAtmosphereTemperature(double celsius)StelSkyDrawerinlineslot
setBig3dModelHaloRadius(float r)StelSkyDrawerinlineslot
setBortleScale(int index)StelSkyDrawerslot
setCustomNebulaMagnitudeLimit(double limit)StelSkyDrawerinlineslot
setCustomStarMagnitudeLimit(double limit)StelSkyDrawerinlineslot
setDrawStarsAsPoints(bool b)StelSkyDrawerinlineslot
setExtinctionCoefficient(double extCoeff)StelSkyDrawerinlineslot
setFlagHasAtmosphere(bool b)StelSkyDrawerinlineslot
setFlagLuminanceAdaptation(bool b)StelSkyDrawerinlineslot
setFlagNebulaMagnitudeLimit(bool b)StelSkyDrawerinlineslot
setFlagStarMagnitudeLimit(bool b)StelSkyDrawerinlineslot
setFlagTwinkle(bool b)StelSkyDrawerinlineslot
setRelativeStarScale(double b=1.0)StelSkyDrawerinlineslot
setTwinkleAmount(double b)StelSkyDrawerinlineslot
StelSkyDrawer(StelCore *core, class StelRenderer *renderer)StelSkyDrawer
surfacebrightnessToLuminance(float sb)StelSkyDrawerstatic
update(double deltaTime)StelSkyDrawer
~StelSkyDrawer()StelSkyDrawer